﻿using UnityEngine;
using System.Collections;
using Vectrosity;

public class TestLine : MonoBehaviour
{
	public Material lineMaterial;
	private VectorLine line;
	private Vector2[] points;

	// Use this for initialization
	void Start()
	{
		points = new Vector2[] { new Vector2(100, 100), new Vector2(200, 200) };
		line = new VectorLine("Line", points, lineMaterial, 3f, LineType.Discrete, Joins.Weld);
	}

	// Update is called once per frame
	void Update()
	{
		points[1] = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
		line.Draw();
	}
}